Earring guide
Earrings are a high-value upgrade system that gives strong stat and Battle Power growth, but becomes very expensive and RNG-heavy at higher levels.
🧭 1. Earring Types
There are 2 types of Earring:
- Earring
- Effect Earring
⚠️ They are separate systems and should not be mixed up.
- Earring → main upgrade system using /errcom
- Effect Earring → additional effect system with its own upgrade path
🔧 2. How Earring Upgrading Works
Use the command: /errcom
To combine:
- You need 2 Earrings of the same level
- Place them in:
- Slot 3
- Slot 4
Example:
- 3 LV + 3 LV = 4 LV
💡 Always match level before combining
📈 3. Earring Upgrade Cost & Success Rate
- +2 → 1M Gold (100%)
- +3 → 2M Gold (95%)
- +4 → 3M Gold (90%)
- +5 → 4M Gold (80%)
- +6 → 5M Gold (70%)
- +7 → 25M Gold (50%)
- +8 → 300M Gold + 1 Earring Refining Stone (50%)
- +9 → 700M Gold + 2 Earring Refining Stones (50%)
Higher levels:
- +10 → 25 MaPko Coins + 2 Stones (40%)
- +11 → 25 MaPko Coins + 2 Stones (20%)
- +12 → 30 MaPko Coins + 2 Stones (10%)
- +13 → 35 MaPko Coins + 3 Stones (5%)
- +14 → 40 MaPko Coins + 4 Stones (2%)
- +15 → 50 MaPko Coins + 5 Stones (1%)
💡 High levels are RNG-heavy—plan upgrades carefully
✨ 4. Charms System
- LV 1–9 → 100% success
- LV 10–15 → ~70% success
Charm requirements:
- LV 8 → 2 N.Charm
- LV 9 → 4 N.Charm or 1 L.Charm
- LV 10–14 → 4 N.Charm or 1 L.Charm
- LV 15 → 4 N.Charm or 2 L.Charm
💡 L.Charms are strongly recommended for high levels
📊 5. Earring Stats & Battle Power
Earrings give STR / AGI / CON / SPR / ACC + Battle Power
- LV 1–7 → +15 stats / +6k BP each
Higher levels:
- LV 8 → +45 stats / +18k BP
- LV 9 → +90 stats / +36k BP
- LV 10 → +105 stats / +42k BP
- LV 11 → +120 stats / +48k BP
- LV 12 → +135 stats / +54k BP
- LV 13 → +150 stats / +60k BP
- LV 14 → +165 stats / +66k BP
- LV 15 → +195 stats / +78k BP
⚙️ 6. Effect Earring Success Info
These are success rates (not stats):
- LV 2 → 80%
- LV 3 → 60%
- LV 4 → 40%
🧠 7. Important Notes
- Use /errcom do after placing Earrings
- Refining Stones become required mid–high levels
- +10 and above is high risk
- Charms are essential for safe progression
- Earring and Earring Effect are separate systems
🎯 8. Summary
- Combine same-level Earrings using /errcom
- Early levels are cheap and safe
- Mid-game becomes expensive
- High levels are low success but high reward
- Charms + stones are key for progression